MONCH: Designing a Zero-Text Food Ordering Kiosk

UX Research • UX Design • Accessibility • Kiosk Interface

Role: UX Designer (Interaction Design & Accessibility)
Team: Andrew Li, Kendra Wu, Young Na
Methods: Inclusive design, wireframing, usability testing, iterative prototyping
Platform: Food-court kiosk


The Problem

Text-heavy food ordering kiosks create barriers for:

  • People with dyslexia

  • Non-native English speakers

  • Users ordering under time pressure in public spaces

In food courts, these barriers are amplified by long lines, social pressure, and unfamiliar menus, often resulting in stress, ordering errors, or abandonment.

Project Framing

Rather than improving readability through better text, we framed this project around a more radical question:

“What if a food ordering kiosk could be used with little to no text at all?”

This framing shifted the design challenge from translation and typography to visual communication, icon comprehension, and interaction flow. The goal was not to eliminate language entirely, but to reduce reliance on reading as the primary mode of interaction — especially in fast-paced, public environments

My Role

On a three-person team, I contributed to:

  • Framing the accessibility problem and target users

  • Designing interaction flows and information architecture

  • Conducting and synthesizing usability testing

  • Iterating on the interface based on test findings

Design Principles

Minimize reliance on reading by prioritizing visual cues over text.

We used:

  • Food imagery as the primary navigation cue

  • Skeuomorphic icons to reduce interpretation effort

  • A simple, linear flow to support quick decision-making

The main challenge was ensuring icons were understandable across language and cultural contexts.

Iteration & Testing

Usability testing the prototype

We tested early prototypes to see whether users could:

  • Select a restaurant

  • Choose items

  • Complete an order with minimal text.

Testing revealed confusion around some icons and feedback states, which led us to simplify navigation, clarify visual hierarchy, and strengthen interaction feedback without adding explanatory text.

Outcome & Takeaways

  • Demonstrated how zero-text interaction can improve accessibility beyond translation

  • Showed the importance of visual clarity under pressure

  • Reinforced that accessibility-driven constraints often lead to clearer interfaces for everyone

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