Young Hwan Na | Cine Na

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Voice-Based Kiosk for Student Dormitories

Project Contributor

  1. Young Na

  2. Aniket Dwivedi

  3. Nikith Dsouza

Creating High Fidelity Prototype

Designing Use Cases

Use Case Scenarios

  • Quick Navigation

    • User: How do I get to the gym?

    • Kiosk: The gym is right down the corridor. You should see it on your left!

  • Restaurant Suggestion

    • User: What’s a good Sushi place nearby?

    • Kiosk: According to Yelp, Sushi Bar is 3 minutes away.

  • Weather Forecast

    • User: What’s the weather forecast for today?

    • Kiosk: Today’s forecast indicates cloudy skies with a chance of rain. Carry an umbrella with you!

  • Event Information

    • User: Is there a concert happening today?

    • Kiosk: Drake is performing at Kilroy’s on Kirkwood at 10 pm today.

  • Maintenance Request

    • User: My fan doesn’t work. Can I raise a Maintenance Request?

    • Kiosk: The maintenance staff has been notified. Someone will reach out shortly to help you with your issue.

  • Live Bus Tracking

    • User: When’s the next number 9 bus getting here?

    • Kiosk: According to Google Maps, the next number 9 bus is 5 minutes away.

  • Business Hour

    • User: When is Kroger open till?

    • Kiosk: Kroger is open from 6 AM to 11 pm today.

Screen Interface displaying bus routes

User speaking to kiosk

Conducting Usability Testing with High Fidelity Prototype

We conducted our usability testing with 6 participants who live in the school dorm. The testing and interview were conducted outside a dorm room next to the lobby.

Main Stdy Focus:

  • How do students communicate with the kiosk (Verbal cues)?

  • Do they prefer voice or speech-based user interfaces?

  • Is the screen visible to different users when seated or when standing?

  • Mobility across the dorm corridors.

Kiosk Physical Design Insights

  • Most users found the height to be optimal.

  • In narrow student dorm corridors, it was not taking up much place, thereby not causing any major obstructions to residents walking in them.

  • The motion was smooth on the various terrains of the dorm, from carpeted floors to marble.

Voice Interface

  • Users found it easy to talk to. The Voiceflow system was able to correctly identify most sentences.

  • A few users said it would be ‘weird’ to talk to such a mechanical kiosk in the dorm corridors.

  • During testing, the voice flow system would end if one scenario was done with. We had not accounted for the fact that users would face issues if they had multiple queries.

  • We observed that the Voiceflow system had difficulty detecting short one-word responses (Yes, No, OK).

Screen Interface

  • Users found the screen interface helpful in viewing the information presented by the kiosk; however, most preferred speaking to it.

  • Users preferred a clean interface, large font, and images.

  • Some tried tapping on the screen even though the screen was display only.

Miscellaneous

At the end of the interviews, the users suggested other functions that they would find useful.

  • A notification feature that their food delivery/amazon package was ready to be picked up from the lobby.

  • A feature to adjust the air conditioning in the corridors.

  • Information on the menu of the dining hall that day.